2/4/2024 0 Comments Stonekeep freeIt's true that there is all sorts of motions to do things (including different motions for different weapons). I do agree that at first I had a hard time getting used to attacking and not dying. They have plenty of magic spells and quite a few weapons to use. I think the graphics are decent (maybe not the style some like, I guess) for a "3d" type dungeon crawler on wiiware. I've got this and I dont think it's that I don't think it's glitchy. The result is spells that require vertically pointed, counter-clockwise "lassos." If only the game had retained the menu-based system of the original, it'd be far better off. Worst of all are the spells, which require you to draw exaggerated gestures while holding the Wii Remote at a certain angle. The pairing of button and motion commands together feels forced, and it would have been far easier to simply press a button or do a simple gesture to swing your weapon. They often will get stuck in doorways or around corners too, and sometimes never even react to your presence.īattle is frustrating due to being overly complicated, and the game would be infinitely more bearable if the controls were simpler. The snail-like pace makes gameplay quite boring, with random enemies popping up and droning lifelessly about the environments. Unlike the node-based movement of the original, you instead move freely in 3D, but the game operates painfully slow, suffering some viscous slow-down in later levels.
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